Xcom 2 experimental armor1/16/2024 great for escort missions or very mobile ones. that can potentially take out more than half the health of a sectopod.īecause of all this, it makes the sharpshooter a very mobile character. or if you have something like bluescreen rounds and you faceoff, thats a bonus of 15 damage on top of what your pistol does. thus if you say used a dragon round on a faceoff, you will probably be lighting every enemy you hit on fire. fan fire allows you to shoot 3 times at a single enemy, and faceoff (probably the best ability they have) allows you to shoot every enemy within range of the gunslinger.Īlso ammo types will apply to the pistol as well as your sniper rifle. with lighting hands, and quick draw, you can fire quite a few times per turn. Second, they are capable of shooting multiple times per turn. as you play the game, you'll noticed how annoying it can be to have to reload often and some times if you do not plan it well, you can end up running out of ammo and be in trouble cuz of it since reloading takes an action point (unless you have extra autoloader charges) unlike all other primary weapons, a pistol never has to reload. one of the biggest advantage a pistol has is that it has unlimited ammo. they may be in the sharpshooter class, but if you are making a dedicated gunslinger, you play them totally different.įirst off, gunslingers are mainly pistol users. I personally think they're just as strong as any other class but for it's niche.Īlso just to be clear, gunslingers are not snipers. Some will argue that gunslingers are one of the best soldiers in the game.
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